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Nocturnal Soul
Immortal Retribution
3576
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Posted - 2014.07.11 07:37:00 -
[1] - Quote
Could the suit instead get a bonus to Range Amplification because with just two high slots we won't actually be able to utilize the role of "The Hunter" I guess you could say as good as the Caldari Scout. Though some may disagree there's a trend that all scouts have and that's either pick Ewar or Tankability. All scouts give up their main tank for increased Ewar and I think that's by far a good trade off, and as you can see with some recent post the Amarr scout is "again " the odd ball of the scouts. With just 2 complex precision enhancers the Amarr scout can see scouts with less than 2 complex damps. And with the Gal scout being the Damp king and all it can easily escape with 2 more slots left for tank ( A known issue among scouts). Plus it just seems right for the Caldari to be the thorn in the gallente's side.
But if you consider that you'd also might as well tank the range bonus away from all scouts but the Amarr.... >_>
Let the debate begin.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Nocturnal Soul
Immortal Retribution
3583
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Posted - 2014.07.11 15:17:00 -
[2] - Quote
Bumb
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Nocturnal Soul
Immortal Retribution
3585
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Posted - 2014.07.11 16:56:00 -
[3] - Quote
Adipem Nothi wrote:Stefan Stahl wrote:Adipem Nothi wrote:Eventually, we hope he'll point these specializations toward their respective EWAR modules as a means of further discouraging FoTM tanky Scouts. In essence, it appears he wishes to do away with Assault Lite, and he has the Scout Community's support in doing so. I really want range, precision and dampening to be separate roles. But I also want eWar to stay something that is in conflict with tanking, rather than being something you also put on your light assault suit additionally. What speaks against this model: Caldari -> precision Amarr -> range Gallente -> dampening Neither of these can be good at their eWar-thing while also having a ton of ehp. Everyone wins. I'm all about improving the Amarr Scout, but an AM Scout with long range scans and massive tank potential would be OP; it would only serve to shift 'assault lite' from one scout frame to another (rather than to the actual assault frame). The CA Scout scans are too strong at 15 dB; they exert an imbalanced degree of pressure on non-GA Scouts and afford their squadmates an imbalanced benefit. There are no "waves of opportunity" in terms of beating these scans; you're either a GA Scout or your scanned. Trading roles with Amarr fixes the problem without breaking either, and opens up opporunity for each of four Scouts to become competitive. Range amps are in the low slots so I'd be affecting the Scouts tank not increasing it.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Nocturnal Soul
Immortal Retribution
3586
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Posted - 2014.07.11 17:30:00 -
[4] - Quote
Stefan Stahl wrote:I'm really curious how the logic works under the new scheme. So please help me understand.
Imagine I'm fitting my Amarr Scout. I'm good at precision. So let's build on that and add two more precision enhancers. I'm now the most potent scanning platform under the sun because I think a quadruple precision enhanced CalScout has too high fitting penalties. Now on top of that stack 4 scan range extenders and follow a squad of 4 heavies and a logi around, granting each of my mates close to 100 meters of passive scan range.
Yes, a GalScout with two dampeners will not get scanned. But a squad of 6 GalScouts with two dampeners each will not last long against 4 heavies.
I'd much rather keep the precision bonus at the CalScout and then reduce scan range to pre-1.8 numbers. A max-eWar CalScout would then cast his magic at up to 45 meters while not being dampened at all. Anyone with a rail rifle can counter that. A max-eWar AmarrScout would be countered by a GalScout due to the lack of scan precision. A max-eWar GalScout would be countered by Assault suits due to the lack of scan range (22.5 meters at pre-1.8 numbers).
Is my logic completely wrong here? I'd really like to know why my opinion is so different to everyone else's. Well we're pretty much thinking the same thing.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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Nocturnal Soul
Immortal Retribution
3591
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Posted - 2014.07.11 21:50:00 -
[5] - Quote
Anyone?
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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